SetFuel

Sets the fuel level of a vehicle. Some systems add fuel, others set absolute values.

Syntax:

Bridge.Fuel.SetFuel(vehicle, fuel, type)

Parameters:

  • vehicle (number) - Vehicle entity handle

  • fuel (number) - Fuel amount (0.0 to 100.0 or amount to add)

  • type (string) - Fuel type (for systems that support multiple fuel types)

Example:

local Bridge = exports['community_bridge']:Bridge()
-- Set vehicle fuel to 75%
local vehicle = GetVehiclePedIsIn(PlayerPedId(), false)
if vehicle ~= 0 then
    Bridge.Fuel.SetFuel(vehicle, 75.0)
    print("Set vehicle fuel to 75%")
end
-- Add 25 units of fuel
Bridge.Fuel.SetFuel(vehicle, 25.0)

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