HasItem

Checks if the player has a specific item in their inventory.

Syntax:

Bridge.Inventory.HasItem(item)

Parameters:

  • item (string) - Name of the item

Example:

local Bridge = exports['community_bridge']:Bridge()
if Bridge.Inventory.HasItem("lockpick") then
    print("Player has a lockpick")
else
    print("Player doesn't have a lockpick")
end

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