OpenShop

Opens a registered shop interface for the player.

Syntax:

Bridge.Shops.OpenShop(shopTitle, inventory)

Parameters:

  • shopTitle (string) - The title/name of the shop to display

  • inventory (table) - Table of items available in the shop

Example:

local Bridge = exports['community_bridge']:Bridge()
-- This is typically called internally when inventory doesn't support shops
local shopItems = {
    {name = "water", label = "Water Bottle", price = 10},
    {name = "bread", label = "Bread", price = 5}
}
Bridge.Shops.OpenShop("General Store", shopItems)

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