GetPlayerInventory
local Bridge = exports.community_bridge:Bridge()
local playerinventory = Bridge.Framework.GetPlayerInventory()
print(json.encode(playerinventory, {indent = true})
Last updated
local Bridge = exports.community_bridge:Bridge()
local playerinventory = Bridge.Framework.GetPlayerInventory()
print(json.encode(playerinventory, {indent = true})
Last updated