GetIsPlayerDead
local Bridge = exports.community_bridge:Bridge()
---This will get a players dead status.
---@return boolean
local death = Bridge.Framework.GetIsPlayerDead
print(tostring(death))
Last updated
local Bridge = exports.community_bridge:Bridge()
---This will get a players dead status.
---@return boolean
local death = Bridge.Framework.GetIsPlayerDead
print(tostring(death))
Last updated