SetVehicleProperties

This will set the vehicles properties

Syntax:

Bridge.Framework.SetVehicleProperties(vehicle, properties)

Parameters:

  • vehicle (number) - Vehicle entity handle

  • properties (table) - Properties to apply

Example:

local Bridge = exports['community_bridge']:Bridge()
local vehicle = GetVehiclePedIsIn(PlayerPedId(), false)
local props = { plate = 'BRIDGE1' }
Bridge.Framework.SetVehicleProperties(vehicle, props)

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