SetVehicleProperties
This will set the vehicles properties
Syntax:
Bridge.Framework.SetVehicleProperties(vehicle, properties)
Parameters:
vehicle
(number) - Vehicle entity handleproperties
(table) - Properties to apply
Example:
local Bridge = exports['community_bridge']:Bridge()
local vehicle = GetVehiclePedIsIn(PlayerPedId(), false)
local props = { plate = 'BRIDGE1' }
Bridge.Framework.SetVehicleProperties(vehicle, props)
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