HasItem
Server-side function to check if a player has a specific item.
Syntax:
Bridge.Inventory.HasItem(src, item)
Parameters:
src
(number) - Player server IDitem
(string) - Item name
Example:
local Bridge = exports['community_bridge']:Bridge()
if Bridge.Inventory.HasItem(source, "lockpick") then
print("Player has a lockpick")
end
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