HasItem

Server-side function to check if a player has a specific item.

Syntax:

Bridge.Inventory.HasItem(src, item)

Parameters:

  • src (number) - Player server ID

  • item (string) - Item name

Example:

local Bridge = exports['community_bridge']:Bridge()
if Bridge.Inventory.HasItem(source, "lockpick") then
    print("Player has a lockpick")
end

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