SetMetadata

Sets metadata for a specific item in player inventory.

Syntax:

Bridge.Inventory.SetMetadata(src, slot, metadata)

Parameters:

  • src (number) - Player server ID

  • slot (number) - Inventory slot

  • metadata (table) - Metadata to set

Example:

local Bridge = exports['community_bridge']:Bridge()
Bridge.Inventory.SetMetadata(source, 1, {durability = 50})

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