CreateShop

Creates a new shop that can be opened by players. Used as fallback when inventory systems don't support shops.

Syntax:

Bridge.Shops.CreateShop(shopTitle, shopInventory, shopCoords, shopGroups)

Parameters:

  • shopTitle (string) - Unique name/title for the shop

  • shopInventory (table) - Table of items with prices and labels

  • shopCoords (table) - Coordinates where the shop is located

  • shopGroups (table) - Job groups that can access this shop

Example:

local Bridge = exports['community_bridge']:Bridge()
-- Create a general store
local inventory = {
    {name = "water", label = "Water Bottle", price = 10},
    {name = "sandwich", label = "Sandwich", price = 25},
    {name = "energy_drink", label = "Energy Drink", price = 15}
}
local coords = vector3(25.7, -1347.3, 29.49)
Bridge.Shops.CreateShop("247_store_1", inventory, coords)

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