OpenShop
Opens a created shop for a specific player.
Syntax:
Bridge.Shops.OpenShop(src, shopTitle)Parameters:
src(number) - Player server IDshopTitle(string) - Name of the shop to open
Example:
local Bridge = exports['community_bridge']:Bridge()
-- Open shop for player
local success = Bridge.Shops.OpenShop(source, "247_store_1")
if success then
print("Shop opened for player " .. source)
else
print("Failed to open shop")
endLast updated