OpenShop
Opens a created shop for a specific player.
Syntax:
Bridge.Shops.OpenShop(src, shopTitle)
Parameters:
src
(number) - Player server IDshopTitle
(string) - Name of the shop to open
Example:
local Bridge = exports['community_bridge']:Bridge()
-- Open shop for player
local success = Bridge.Shops.OpenShop(source, "247_store_1")
if success then
print("Shop opened for player " .. source)
else
print("Failed to open shop")
end
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