OpenShop

Opens a created shop for a specific player.

Syntax:

Bridge.Shops.OpenShop(src, shopTitle)

Parameters:

  • src (number) - Player server ID

  • shopTitle (string) - Name of the shop to open

Example:

local Bridge = exports['community_bridge']:Bridge()
-- Open shop for player
local success = Bridge.Shops.OpenShop(source, "247_store_1")
if success then
    print("Shop opened for player " .. source)
else
    print("Failed to open shop")
end

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