FAQ
Heres a list of common questions and answers around the script :)
FAQ
How do I make my script work with keys?
You will need to add the exports for the key grants, please see the export documentation.
https://mrnewbs-scrips.gitbook.io/guide/vehiclekeys/vehicle-keys-exports
Do lockpicks work?
Yes, these are registered as usable items located in the init file for "lockpick" and "advancedlockpick".
If you use a house robbery that registers it then that one will take priority but the codes open for them if any adjustment is needed.
My Police/EMS Jobs are getting a ton of keys, is there any way to make them have less?
In the config, there is a section called JobBypassKeys. Add the job name and vehicle spawn model there. For example, police officers don't need to be given keys to police vehicles.
My Friends Cant Drive My Car Without Hotwiring it!
When using item-based keys, you can either give them the key directly or purchase a spare key from the locksmith. If not using item-based keys, you can grant access using the /givekeys command or manage keys through the /keyring command.
I own a car but its not in my garage table, how can I get a spare?
Due to how frameworks store owned vehicles (e.g., player_vehicles), these are the only tables the locksmith supports. Scripts like trucking scripts will need to grant keys upon vehicle spawn. We are included as a default config in many scripts, including lc_truck_logistics within their lc_utils.
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